jtermz
Full Member
- May 6, 2014
- 108
- 101
- Detector(s) used
- etrac nox600
garret pp
lesche diggers
- Primary Interest:
- All Treasure Hunting
how are your guys running this and what do you notice when you run it
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I've tried a variety of settings and in most situation I haven't found much to distinguish one from the other. You aren't going to do much damage if you have one of these less than optimal. But here's what I can gather about them:
Recovery Fast
Bypasses detector filtering (turns off) when Recovery Fast is ON
With Fast ON, you'll get faster reaction to targets, especially in close proximity
With Fast OFF, two close targets can blend together into a single ID
Provides more accurate ID for near targets, otherwise ID will be more erratic
Use in high ferrous/ trashy sites for quick audio reset
Target ID and audio accuracy may be slightly more erratic (offset by better ID on close targets)
Use in conjunction with High Trash (CTX) or Trash Density (E-Trac)
Recovery Deep
Adds extra signal filtering (need to slow swing down) with Deep ON
Affects only weak signals, strong signals unaffected (meant to improve ID of deep targets)
Stronger filtering gives more stable/consistent Fe/Co values
Not suitable for weak targets that are shallow - filtering will clip audio
Not suitable for multiple deeper adjacent targets - filtering will smooth/merge audio/ID
Use best for lone, uncluttered, deep targets to get more stable/consistent Fe/Co values
High Trash
Use when ground minerals is high or ferrous targets abound
Affects only DISC (not audio), no affect in pinpoint mode (All Metal)
Target ID is bouncy - but IDs only in Non-Disc'd areas
Always reports target with the strongest Non-Disc signal
Is an attempt to avoid target ID blanking (nulling) in areas with close ferrous targets
Low Trash
Use in low trash and low-med ground minerals
More stable Target ID (not as bouncy)
Leans toward reporting the target with the strongest signal (any signal)
Reports the most stable Target ID (only those in non-DISC areas)
In trashy/iron areas (use High), otherwise Low reports strong iron signal (masking weaker adjacent signal)
Jackalope